WebGL-Publisher Export for Autodesk® Revit® is an plug-in for Revit Software which is used to export architecture models into a 3D environment for the Web
About This Version
Version 2.2.0, 4/12/2016
- Support of Revit® 2016
- Export of textures for geometry with a valid material id
- Assemblies can be created out of partial models
- The components can be loaded in an asynchronous way
- The 3D data can be constrained with different shades, colors or materials
- For the usage of the product configuration an own license is necessary, local accesses and accesses via localhost can be used without a license
- Locators can be used for component positioning and camera views
- The background image can be displayed unscaled
- Configurable angle of the viewer's head slope for the first person view
- Improved lightning
- Global brightness setting
- Possibility to restrict the rotation to horizontal movement
- Support of environment simulation via sky boxes (11 pre-defined sky boxes enclosed)
WebGL-Publisher uses the WebGL-Standard which is supported by various browsers on different platforms and operating systems.
The exported models can be viewed in any WebGL enabled browser without additional software installation.
After installation WebGL-Publisher Export for Autodesk® Revit® 10 exports can be performed without a license.
To publish Revit models to the Web the following steps must be performed:
- A model must be opened in Revit
- One of the WGP export commands must be clicked in the Add-Ins toolbar
- The target directory must be defined in the export dialog where the export should be written to.
The WPG export must be started in an active 3D View.
The export includes:
- Visible categories of the active 3D-View or the selected entity
- Solids, Meshes, Lines, Polylines and geometric instances inside the section box
The export itself creates a wpm file (WebGL-Publisher Model) and a html file which displays the exported model.
The generated html file can then be opened directly in a WebGL enabled browser.